Three years ago, video game developer Danny Bulla risked everything: he left the famous game company Bungie and founded the VR studio Polyarc. In 2017, he released his first VR game “Moss”, which was highly appreciated by critics and players. Although virtual reality has not yet met the expectations of many industry leaders, Bulla is optimistic about the future.
“If you look closely, you will understand that the VR market is developing similar to other markets,” Bulla said. “Many people had high hopes for virtual reality, but I do not think that their expectations were based on anything significant apart from their enthusiastic enthusiasm for the new media.”
Polyarc, unlike other successful VR studios, such as Owlchemy Labs (“Job Simulator”, ” Rick and Morty: Virtual Rick-Ality “) and Survios (“Raw Data”, “Sprint Vector”, “Electronauts”), wants to reinvent the “game bike”. Instead, developers want to build a bridge for the classic gaming experience.
“The developers are just making their first steps in the VR,” Bulla says. “They are beginning to understand how this media differs from traditional games. They will find out what they need to do in order to meet the expectations of gamers. “
This process of learning, trial and error is normal and similarly occurred after the appearance of smartphones.
“Touchscreens were a new way to enter data. When the iPhone appeared, we did not have Fruit Ninja yet. This happened later, when the developers realized how everything works. If we look at virtual reality, then it is on the same trajectory that we are now, “says Bulla.
A small virtual reality market is beneficial for indie developers
The fact that in the realm of virtual reality there are still no AAA games, the developer is not surprised. From large studios, users expect large VR games, but they are not able to get enough profit, and therefore do not want to take risks. However, for indie game developers, the current small VR market does not present a problem: small teams are more flexible and can adapt their projects to the size of the market.
A small market is even advantageous in that small studios can enter into a closer dialogue with players and form their own community. To further grow the market, content is needed, and small independent developers can fully supply them with the current ecosystem.
When creating the Polyarc studio, Danny Bulla knew from the beginning that the virtual reality to blossom would take time and effort of many small and large companies.
“When we started developing” Moss “, we did not expect that with our first game we will enter a fully formed and functioning market. We said: ‘Hey, let’s grow with this market. Let’s create a character and a brand that will grow with the new media. “
Bulla promises that the story of the charming mouse named Quill will continue. It goes without saying, in virtual reality.
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